Random Events Table

1st Die

2nd Die

 

Event

1

1

War in the Balkans: +4 to ETI.  The first time this event is rolled, a connection between Serbia and Greece is established and the connection between Serbia and Anatolia severed. The second time this event is rolled, a connection is established between Bulgaria and Greece and Bulgaria also has a coastline on the Mediterranean.

 

2

Conservative Victory in Britain: British Colonial Office income is doubled this turn. The British Player must spend at least £30 maintaining and/or constructing Military units other than Indian garrison units this turn. (Ignore and re-roll if Liberal Victory already rolled this turn.)

 

3

Liberal Victory in Britain: British Colonial Office income is halved (round down) this turn.  The British player can spend no more than £10 constructing new Military units this turn. (Ignore and re-roll if Conservative Victory already rolled this turn.)

 

4

Serbia defies Austria-Hungary: +4 to ETI. The German player may purchase an Austro-Hungarian Protectorate or Possession marker and move Austro-Hungarian units into Serbia this turn (so long as no other player has a Control marker there) and engage in Colonial Combat for control.

 

5

Upheaval in Russia: Russia receives no income from his Colonial Office this turn.

 

6

Protests in China: +5 to CRI, +1 to ETI.

2

1

War in South America: +1 to ETI. The U.S. player may purchase a Protectorate or Possession marker and move units into any South American area this turn (so long as no other player has a Control marker there) and engage in Colonial Combat for control.

 

2

American ‘Yellow Press’ Journalism: U.S. Colonial Office income is doubled this turn.  The U.S. player must spend at least £30 building and/or maintaining Military Units this turn.  In addition, the U.S. player has a casus belli against Spain this turn.

 

3

French anti-German Agitation: +2 to ETI.  French Colonial Office income is doubled this turn. The French player must spend at least £30 building and/or maintaining Military units this turn.

 

4

German Navy League Agitation:  German Colonial Office income is doubled this turn.  The German player must spend at least £30 building and/or maintaining Naval units this turn.

 

5

German Colonial Agitation: +2 to ETI.  German Colonial Office income is doubled this turn.

 

6

Pan-Slav Agitation in Russia: +2 to ETI.  Russian Colonial Office income is doubled this turn. The Russian player must spend at least £30 building and/or maintaining Military units this turn.

3

1

Italian Irredentist Agitation: +2 to ETI.  Italian Colonial Office income is doubled this turn. The Italian player must spend at least £30 building and/or maintaining Military units this turn.

 

2

Australian Pressure for Dominion: The British player must grant Australia Dominion status this turn (provided he has a Protectorate or Possession in Australia), or forfeit 5 victory points. (Ignore and re-roll if Australia is already a Dominion, but if Britain has no control marker in Australia do count it as an event.)

 

3

New Zealand Pressure for Dominion: The British player must grant New Zealand Dominion status this turn (provided he has a Protectorate or Possession in Australia), or forfeit 5 victory points. (Ignore and re-roll if New Zealand is already a Dominion, but if Britain has no control marker in New Zealand do count it as an event.)

 

4

South Africa Pressure for Dominion: The British player must grant Cape Colony Dominion status this turn (provided he has a Protectorate or Possession in Cape Colony), or forfeit 5 victory points. (Ignore and re-roll if Colony is already a Dominion, but if Britain has no control marker in Cape Colony do count it as an event.)

 

5

Alaska Pressure for Statehood: The U.S. player must grant Alaska Statehood this turn (provided he has a Protectorate or Possession in Alaska), or forfeit 5 victory points. (Ignore and re-roll if Alaska is already a State, but if U.S. has no control marker in Alaska do count it as an event.)

 

6

Boer Oppression of Uitlanders: +1 to ETI. The British player may purchase a Protectorate or Possession marker and move units into the Orange River Free State and/or Transvaal this turn (so long as no other player has a Control marker there) and engage in Colonial Combat for control.

4

1

Japanese War Party Gains Prestige: +1 to ETI.  Japanese Colonial Office income is doubled this turn. The Japanese player must spend at least £30 building and/or maintaining Military units this turn.

 

2-3

Unrest Table A

 

4-6

Unrest Table B

5

1

Unrest Table B

 

2-6

Unrest Table C

6

1-6

Unrest Table D

 

 

Unrest Table A

1st Die

2nd Die

Location of Unrest

1

1

Aden

 

2

Angola

 

3

Ashantee

 

4

Australia

 

5

Bengal

 

6

Berbera

2

1

Canada

 

2

Cape Colony

 

3

Gabon

 

4

Gold Coast

 

5

Guiana

 

6

Hindoostan

3

1

Inner Mongolia

 

2

Kaiser Wilhelm’s Land

 

3

Kambara

 

4

Kamerun

 

5

Kashmir

 

6

Kongo

4

1

Madagascar

 

2

Mauretania

 

3

Mozambique

 

4

Newfoundland

 

5

New Guinea

 

6

New Zealand

5

1

Papua

 

2

Punjab

 

3

Rajputana

 

4

Rhodesia

 

5

Sarawak

 

6

Sokoto

6

1

Somalia

 

2

Sudwest Afrika

 

3

Tchad

 

4

Togoland

 

5

Uganda

 

6

United Provinces

 

 

Unrest Table B

Die Roll

Location of Unrest

1

Afghanistan

2

Anatolia

3

Egypt

4

Orange River Free State

5

Philippines

6

Transvaal

 

 

Unrest Table C

1st Die

2nd Die

Location of Unrest

1

1

Abyssinia

 

2

Argentina

 

3

Bechuanaland

 

4

Bolivia

 

5

Brazil

 

6

Burma

2

1

Central China

 

2

Chile

 

3

Cochin China

 

4

Colombia

 

5

East Indies

 

6

Ecuador

3

1

Eritrea

 

2

Federated Malay States

 

3

Formosa

 

4

Fukien

 

5

Kansu

 

6

Kenya

4

1

Kwang-Si

 

2

Manchuria

 

3

Marocco

 

4

Mongolia

 

5

Nigeria

 

6

Peru

5

1

Port Arthur

 

2

Quwait

 

3

Shang-Hai

 

4

Shan-Tung

 

5

Siam

 

6

Szech-Wan

6

1

Tanganyika

 

2

Taureg

 

3

Tibet

 

4

Tripoli

 

5

Tunis

 

6

Venezuela

 

 

Unrest Table D

1st Die

2nd Die

Location of Unrest

1

1-2

Baluchistan

 

3-4

Bulgaria

 

5-6

Central America

2

1-2

Cuba

 

3-4

Greece

 

5-6

Hawaii

3

1-2

Indo-China

 

3-4

Korea

 

5-6

Mexico

4

1-2

Panama

 

3-4

Persia

 

5-6

Porto Rico

5

1-2

Rumania

 

3-4

Serbia

 

5-6

Sin-Kiang

6

1-2

Soudan

 

3-4

Turcomania

 

5-6

Yunnan

 

 

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